New Jutsu
2 posters
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New Jutsu
Name: Fuugekitai Kabe - Wind Repel Wall
Rank: C
Type: Ninjutsu
Element: Wind
Range:medium
Description:
The user, being assaulted, will quickly flash through handseals for
this jutsu. Once done, the user will hold his last seal and stomp the
ground with his dominant foot. Afterward, a wave of wind emanates from
the user's body in a spherical shape towards all directions. This wave
is capable of repelling a barrage of weapons or knocking back a charging
name:
Fuuinjutsu - Seal of Torture
Type:
Fuuinjutsu
Rank:
C
Range:short
Requirements:
None
Description:
(The user has to focus a good amount of chakra into the seal for it to work...one post)
A
seal used for a less then reputable purposes. Its nature is a dark one,
used by those who get a kick out of making others scream, or those who
wish to extract information without access to genjutsu. It is very
easily executed. Once the seal is placed on the opponent, the user can
activate it and cause his victim incredible pain. This isnt only in the
form of physical. They can also effect one emotionally and even
mentally. The degree of the pain can vary from getting punched in the
face, to having it feel like someone is trying to saw your brain in
half. This has become a favorite amongst the information extraction
units. Since it applies the same principle as regular torture, without
risk of actually killing the victim. This doesnt always have to be used
in torture, however, it can easily be done to an opponent on the
battlefield. Or in several other occasions when such a tactic would
prove useful.
Name: Mystical Sealing Technique
Rank: A
Element: None
Range:Short
Description:
A yin yang symbol will appear below the target, if they remain in the
area long enough the seal will begin to shock them/draw out chakra
weakening them. Meant to seal jinjuuriki before they enter final stage
the jutsu will cut them off from the bijuu, then draw out their own
natural chakra. Causing them to pass out, it then puts the seal on the
person for a limited amount of time, when the seal comes off they will
wake up and have full access to the bijuu (unless 5 elements seal was
used while they were passed out)
Name: Fuuwana Houjin - Trap Seal Method Formation
Rank: B
Element: Neutral
Range:medium
Description:
. Arranging the seals in a square formation, he will draw his target
within the array. He can then form handseals to activate the 4 tags and
force them to completely restrain every opponent inside the square.
Immobilized targets are practically sitting ducks, allowing the user and
his partners to strike. Unfortunately the restraining effect of the 4
tags is not perfect and opponents with some good physical strength will
find themselves capable of breaking out of its effect and moving on.
Also, the seals wear off after a mere minute. (Two posts)
name: Fuuinjutsu: Oboe Kin [Sealing Technique: Memory Seal]
Type: Ninjutsu
Rank: A (Kinjutsu)
Requirements: None
Range:Short
Description:
After performing the proper handsigns, the user places his/her hand on
top of the target's head, and after a few minutes of great
concentration, seal off a memory or certain set of memories. This can be
used to make someone forget about a certain event, possibly horrifying,
or a big secret that you don't want to tell, but you wish to call upon
at a later time, then this will prevent the target from accessing that
memory until unsealed. A common problem with the jutsu is that it
doesn't help preserve the memory, making it possible to forget the
memory if left sealed for a long period of time.
Same no Seirei (Spirit of the Shark)
Rank: “C” Rank
Skill: Passive
Effect: Dramatically increases the user’s chakra pool.
Special: A passive ability that is always active. Must have had the Same no Gishiki put upon the body.
Drawback: The user must start with this technique if taking the ritual upon birth. Chakra control remains unaffected.
Description: One of the two Same no Isei, or Powers of the Shark, the Same no Seirei (Spirit of the Shark) allows the user to obtain a dramatically larger chakra pool than they would normally have. The amount that the chakra pool increases is dependent upon the user’s specialties and their Difficulty Class.
Limit: Must have Same no Gishiki.
Samehada (Shark Skin)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Focuses chakra into the user's cartilage body, using it to dampen the impact of Taijutsu-based attacks.
Special: Ox, Tiger, Snake, Dragon
Drawback: Only lasts for five turns or five hits, whichever comes first. Only works against melee strikes.
Description: The user's body, which has been altered by the Same no Gishiki, has gained a thin layer of cartilage underneath the user's blueish skin. The user, then, will learn how to use that cartilage in combination with their chakra in order to lessen the impact of melee strikes against them. When the user performs their handseals, channeling chakra into the thin layer underneath the skin, the cartilage there begins to act like a sponge, ready to cushion damage. When the user is hit, the sponge-like manner of the cartilage absorbs a portion of the damage, reducing the damage done to the user significantly.
Limit: Must have Same no Gishiki.
Suichuu Binkatsu (Underwater Alacrity)
Rank: "C" Rank
Skill: Passive
Effect: Allows the user to move underwater just as well as they would above it.
Special: Passive ability that is always active.
Drawback: N/A
Description: The Hoshigake Clan are very much used to fighting underwater; their whole fighting style is based upon flooding the field and then forcing the opponent to fight underwater, where the user will have the advantage. Because of their constant fighting underwater, they've learned how to move and manipulate their own bodies while submerged, making them terrifyingly difficult opponents to match when they're in their element. This ability, once learned, allows the user to fight with grace and ease underwater, to the very point that it seems like they were fighting naturally above it.
Limit: Must have Same no Gishiki.
Kowai Shiryoku (Frightening Eyesight)
Rank: "C" Rank
Skill: Passive
Effect: Allows the user to have naturally enhanced eyesight in both the day and the night.
Special: Passive ability that is always active.
Drawback: As with all forms of enhanced senses, they are also more susceptible to their perspective weaknesses.
Description: Sharks have amazing eyesight. Since they often swim the depths of the ocean, where it is dark and what little light that comes through the water is distorted, their ability to perceive minor changes is particularly excellent. Members of the clan learn to mimic these enhanced perceptions, able to peer through the darkest of night as if it were noon and the ability to notice subtle changes like the fluttering of a specific leaf in the wind.
Limit: Must have Same no Gishiki.
Akuarungu (Aqualung)
Rank: "C" Rank
Skill: Passive
Effect: Allows the user the capability of switching between the use of gills and lungs.
Special: Passive ability that may be used at will.
Drawback: If activated above ground, the user is capable of suffocating to death.
Description: Normally, the Hoshigake's body is set to breath through the lungs, which takes in oxygen from the air and then allows the user to exhale. However, the Hoshigake's body has a secondary set of breathing tools- gills. By activating this technique, the user becomes capable of switching the manner in which their brain commands the body, moving to use the gills instead of the lungs. In this manner, it is impossible for the Hoshigake to drown as they are now using gills to breath.
Limit: Must have Same no Gishiki.
Dendou-Sacchi (Electric Sense)
Rank: "A" Rank
Skill: Passive
Effect: Allows the user to sense micro-movements, including heart beats at certain ranges.
Special: ~
Drawback: The user becomes more susceptible to Raiton attacks.
Description: Many sharks have a biological trait known as the Ampullae of Lorenzini. These are actually glands which allow them to detect the electromagnetic fields generated by movements. These glands can detect voltages as low as one-billionth of a volt. As the Hoshigaki have garnished this ability, they too can sense movement around them. On land, this includes movement up to fifty meters away, and even heartbeats at twenty meters. Due to the conductive nature of water, when the Hoshigaki is in water, their range is boosted to one hundred meters, and fifty meters for any heartbeat.
Limit: Must have Same no Gishiki. Must have used a shark that possesses the AMpullae of Lorenzini for the ritual.
Naitekisame (The Inner Shark)
Rank: "S"Rank
Skill: Supplementary
Effect: Transforms the Hoshigaki to an even more frightening form where they further resemble a shark. In this form the Hoshigaki has even further mastery over water.
Special: Handseals
Drawback: The Hoshigaki loses the ability to perform any techniques other then clan and Suiton-only techs. User often becomes frenzied.
Description: Forming twelve handseals, the Hoshigaki ends the string with the dragon. Using a large portion of chakra, even for a Hoshigaki, his Same no Gishiki seal will spread across his body completely, encasing him in bright blue chakra. While in the light, the Hoshigaki's bone structure begins to alter. After about five seconds, the chakra shatters away, the altered Hoshigaki standing proud. Their new form is often equipped with multiple dorsal as well as pectoral and pelvic fins depending on the shark that was used in the original Ritual of the Shark, as well as a tail and caudal fin. Their face too becomes elongated, extending their mouthline so they may use their teeth as a weapon. Their swimming speed drastically increases as does their affinity for Suiton and their respective clan techniques. All other techniques the Hoshigaki may have known will have been temporarily erased from their memories, the nature of the shark's true elements taking over. Finally, the Hoshigaki may return to his original form by using the same hand seal sequence.
Limit: Must have Same no Gishiki.
Rank: C
Type: Ninjutsu
Element: Wind
Range:medium
Description:
The user, being assaulted, will quickly flash through handseals for
this jutsu. Once done, the user will hold his last seal and stomp the
ground with his dominant foot. Afterward, a wave of wind emanates from
the user's body in a spherical shape towards all directions. This wave
is capable of repelling a barrage of weapons or knocking back a charging
name:
Fuuinjutsu - Seal of Torture
Type:
Fuuinjutsu
Rank:
C
Range:short
Requirements:
None
Description:
(The user has to focus a good amount of chakra into the seal for it to work...one post)
A
seal used for a less then reputable purposes. Its nature is a dark one,
used by those who get a kick out of making others scream, or those who
wish to extract information without access to genjutsu. It is very
easily executed. Once the seal is placed on the opponent, the user can
activate it and cause his victim incredible pain. This isnt only in the
form of physical. They can also effect one emotionally and even
mentally. The degree of the pain can vary from getting punched in the
face, to having it feel like someone is trying to saw your brain in
half. This has become a favorite amongst the information extraction
units. Since it applies the same principle as regular torture, without
risk of actually killing the victim. This doesnt always have to be used
in torture, however, it can easily be done to an opponent on the
battlefield. Or in several other occasions when such a tactic would
prove useful.
Name: Mystical Sealing Technique
Rank: A
Element: None
Range:Short
Description:
A yin yang symbol will appear below the target, if they remain in the
area long enough the seal will begin to shock them/draw out chakra
weakening them. Meant to seal jinjuuriki before they enter final stage
the jutsu will cut them off from the bijuu, then draw out their own
natural chakra. Causing them to pass out, it then puts the seal on the
person for a limited amount of time, when the seal comes off they will
wake up and have full access to the bijuu (unless 5 elements seal was
used while they were passed out)
Name: Fuuwana Houjin - Trap Seal Method Formation
Rank: B
Element: Neutral
Range:medium
Description:
. Arranging the seals in a square formation, he will draw his target
within the array. He can then form handseals to activate the 4 tags and
force them to completely restrain every opponent inside the square.
Immobilized targets are practically sitting ducks, allowing the user and
his partners to strike. Unfortunately the restraining effect of the 4
tags is not perfect and opponents with some good physical strength will
find themselves capable of breaking out of its effect and moving on.
Also, the seals wear off after a mere minute. (Two posts)
name: Fuuinjutsu: Oboe Kin [Sealing Technique: Memory Seal]
Type: Ninjutsu
Rank: A (Kinjutsu)
Requirements: None
Range:Short
Description:
After performing the proper handsigns, the user places his/her hand on
top of the target's head, and after a few minutes of great
concentration, seal off a memory or certain set of memories. This can be
used to make someone forget about a certain event, possibly horrifying,
or a big secret that you don't want to tell, but you wish to call upon
at a later time, then this will prevent the target from accessing that
memory until unsealed. A common problem with the jutsu is that it
doesn't help preserve the memory, making it possible to forget the
memory if left sealed for a long period of time.
Same no Seirei (Spirit of the Shark)
Rank: “C” Rank
Skill: Passive
Effect: Dramatically increases the user’s chakra pool.
Special: A passive ability that is always active. Must have had the Same no Gishiki put upon the body.
Drawback: The user must start with this technique if taking the ritual upon birth. Chakra control remains unaffected.
Description: One of the two Same no Isei, or Powers of the Shark, the Same no Seirei (Spirit of the Shark) allows the user to obtain a dramatically larger chakra pool than they would normally have. The amount that the chakra pool increases is dependent upon the user’s specialties and their Difficulty Class.
Limit: Must have Same no Gishiki.
Samehada (Shark Skin)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Focuses chakra into the user's cartilage body, using it to dampen the impact of Taijutsu-based attacks.
Special: Ox, Tiger, Snake, Dragon
Drawback: Only lasts for five turns or five hits, whichever comes first. Only works against melee strikes.
Description: The user's body, which has been altered by the Same no Gishiki, has gained a thin layer of cartilage underneath the user's blueish skin. The user, then, will learn how to use that cartilage in combination with their chakra in order to lessen the impact of melee strikes against them. When the user performs their handseals, channeling chakra into the thin layer underneath the skin, the cartilage there begins to act like a sponge, ready to cushion damage. When the user is hit, the sponge-like manner of the cartilage absorbs a portion of the damage, reducing the damage done to the user significantly.
Limit: Must have Same no Gishiki.
Suichuu Binkatsu (Underwater Alacrity)
Rank: "C" Rank
Skill: Passive
Effect: Allows the user to move underwater just as well as they would above it.
Special: Passive ability that is always active.
Drawback: N/A
Description: The Hoshigake Clan are very much used to fighting underwater; their whole fighting style is based upon flooding the field and then forcing the opponent to fight underwater, where the user will have the advantage. Because of their constant fighting underwater, they've learned how to move and manipulate their own bodies while submerged, making them terrifyingly difficult opponents to match when they're in their element. This ability, once learned, allows the user to fight with grace and ease underwater, to the very point that it seems like they were fighting naturally above it.
Limit: Must have Same no Gishiki.
Kowai Shiryoku (Frightening Eyesight)
Rank: "C" Rank
Skill: Passive
Effect: Allows the user to have naturally enhanced eyesight in both the day and the night.
Special: Passive ability that is always active.
Drawback: As with all forms of enhanced senses, they are also more susceptible to their perspective weaknesses.
Description: Sharks have amazing eyesight. Since they often swim the depths of the ocean, where it is dark and what little light that comes through the water is distorted, their ability to perceive minor changes is particularly excellent. Members of the clan learn to mimic these enhanced perceptions, able to peer through the darkest of night as if it were noon and the ability to notice subtle changes like the fluttering of a specific leaf in the wind.
Limit: Must have Same no Gishiki.
Akuarungu (Aqualung)
Rank: "C" Rank
Skill: Passive
Effect: Allows the user the capability of switching between the use of gills and lungs.
Special: Passive ability that may be used at will.
Drawback: If activated above ground, the user is capable of suffocating to death.
Description: Normally, the Hoshigake's body is set to breath through the lungs, which takes in oxygen from the air and then allows the user to exhale. However, the Hoshigake's body has a secondary set of breathing tools- gills. By activating this technique, the user becomes capable of switching the manner in which their brain commands the body, moving to use the gills instead of the lungs. In this manner, it is impossible for the Hoshigake to drown as they are now using gills to breath.
Limit: Must have Same no Gishiki.
Dendou-Sacchi (Electric Sense)
Rank: "A" Rank
Skill: Passive
Effect: Allows the user to sense micro-movements, including heart beats at certain ranges.
Special: ~
Drawback: The user becomes more susceptible to Raiton attacks.
Description: Many sharks have a biological trait known as the Ampullae of Lorenzini. These are actually glands which allow them to detect the electromagnetic fields generated by movements. These glands can detect voltages as low as one-billionth of a volt. As the Hoshigaki have garnished this ability, they too can sense movement around them. On land, this includes movement up to fifty meters away, and even heartbeats at twenty meters. Due to the conductive nature of water, when the Hoshigaki is in water, their range is boosted to one hundred meters, and fifty meters for any heartbeat.
Limit: Must have Same no Gishiki. Must have used a shark that possesses the AMpullae of Lorenzini for the ritual.
Naitekisame (The Inner Shark)
Rank: "S"Rank
Skill: Supplementary
Effect: Transforms the Hoshigaki to an even more frightening form where they further resemble a shark. In this form the Hoshigaki has even further mastery over water.
Special: Handseals
Drawback: The Hoshigaki loses the ability to perform any techniques other then clan and Suiton-only techs. User often becomes frenzied.
Description: Forming twelve handseals, the Hoshigaki ends the string with the dragon. Using a large portion of chakra, even for a Hoshigaki, his Same no Gishiki seal will spread across his body completely, encasing him in bright blue chakra. While in the light, the Hoshigaki's bone structure begins to alter. After about five seconds, the chakra shatters away, the altered Hoshigaki standing proud. Their new form is often equipped with multiple dorsal as well as pectoral and pelvic fins depending on the shark that was used in the original Ritual of the Shark, as well as a tail and caudal fin. Their face too becomes elongated, extending their mouthline so they may use their teeth as a weapon. Their swimming speed drastically increases as does their affinity for Suiton and their respective clan techniques. All other techniques the Hoshigaki may have known will have been temporarily erased from their memories, the nature of the shark's true elements taking over. Finally, the Hoshigaki may return to his original form by using the same hand seal sequence.
Limit: Must have Same no Gishiki.
Last edited by Danzo Hoshigaki on Fri Mar 02, 2012 3:27 am; edited 1 time in total
Danzo Hoshigaki- Akatsuki
- Posts : 42
Join date : 2012-02-27
Ninja Profile
Ninja Rank:: Akatsuki
Village:: Ex-Konohagakure
Re: New Jutsu
Approved
Cut- State Alchemist
- Posts : 108
Join date : 2012-02-25
Ninja Profile
Ninja Rank:: Jounin
Village:: Hidden in the Leaf
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